mirror of https://github.com/joho/godotenv.git
Write up something for "go doc"
parent
85e631994e
commit
42920bbe5d
26
godotenv.go
26
godotenv.go
|
@ -1,3 +1,18 @@
|
|||
/*
|
||||
A go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
|
||||
|
||||
Examples/readme can be found on the github page at https://github.com/joho/godotenv
|
||||
|
||||
The TL;DR is that you make a .env file that looks something like
|
||||
|
||||
SOME_ENV_VAR=somevalue
|
||||
|
||||
and then in your go code you can call
|
||||
|
||||
godotenv.Load()
|
||||
|
||||
and all the env vars declared in .env will be avaiable through os.Getenv("SOME_ENV_VAR")
|
||||
*/
|
||||
package godotenv
|
||||
|
||||
import (
|
||||
|
@ -8,6 +23,17 @@ import (
|
|||
"strings"
|
||||
)
|
||||
|
||||
/*
|
||||
Call this function as close as possible to the start of your program (ideally in main)
|
||||
|
||||
If you call Load without any args it will default to loading .env in the current path
|
||||
|
||||
You can otherwise tell it which files to load (there can be more than one) like
|
||||
|
||||
godotenv.Load("fileone", "filetwo")
|
||||
|
||||
It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
|
||||
*/
|
||||
func Load(filenames ...string) (err error) {
|
||||
if len(filenames) == 0 {
|
||||
filenames = []string{".env"}
|
||||
|
|
Loading…
Reference in New Issue