From 42920bbe5dc477fc7a5f7f11b928d8a5fdbb6f54 Mon Sep 17 00:00:00 2001 From: "John Barton (joho)" Date: Wed, 31 Jul 2013 14:54:21 +1000 Subject: [PATCH] Write up something for "go doc" --- godotenv.go | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/godotenv.go b/godotenv.go index 91151fe..73f82ab 100644 --- a/godotenv.go +++ b/godotenv.go @@ -1,3 +1,18 @@ +/* +A go port of the ruby dotenv library (https://github.com/bkeepers/dotenv) + +Examples/readme can be found on the github page at https://github.com/joho/godotenv + +The TL;DR is that you make a .env file that looks something like + + SOME_ENV_VAR=somevalue + +and then in your go code you can call + + godotenv.Load() + +and all the env vars declared in .env will be avaiable through os.Getenv("SOME_ENV_VAR") +*/ package godotenv import ( @@ -8,6 +23,17 @@ import ( "strings" ) +/* + Call this function as close as possible to the start of your program (ideally in main) + + If you call Load without any args it will default to loading .env in the current path + + You can otherwise tell it which files to load (there can be more than one) like + + godotenv.Load("fileone", "filetwo") + + It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults +*/ func Load(filenames ...string) (err error) { if len(filenames) == 0 { filenames = []string{".env"}