gogs/internal/conf/computed.go
ᴜɴᴋɴᴡᴏɴ 8796df8218
conf: add unit tests (#5954)
* conf: add tests for utils.go

* conf: add tests for static.go

* mock os/exec

* Run tests on Windows

* appveyor: fix gcc not found

* computed: add unit tests

* log: add unit tests

* log: fix tests on Windows

* conf: add some tests

* Finish adding tests

* Cover more cases

* Add tests for testutil

* Add more tests
2020-02-29 22:24:20 +08:00

117 lines
2.4 KiB
Go
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2020 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package conf
import (
"os"
"os/exec"
"path/filepath"
"runtime"
"strings"
"sync"
)
// README: This file contains configuration values that require computation to be useful.
// IsWindowsRuntime returns true if the current runtime in Windows.
func IsWindowsRuntime() bool {
return runtime.GOOS == "windows"
}
// IsProdMode returns true if the application is running in production mode.
func IsProdMode() bool {
return strings.EqualFold(App.RunMode, "prod")
}
var (
appPath string
appPathOnce sync.Once
)
// AppPath returns the absolute path of the application's binary.
func AppPath() string {
appPathOnce.Do(func() {
var err error
appPath, err = exec.LookPath(os.Args[0])
if err != nil {
panic("look executable path: " + err.Error())
}
appPath, err = filepath.Abs(appPath)
if err != nil {
panic("get absolute executable path: " + err.Error())
}
})
return appPath
}
var (
workDir string
workDirOnce sync.Once
)
// WorkDir returns the absolute path of work directory. It reads the value of envrionment
// variable GOGS_WORK_DIR. When not set, it uses the directory where the application's
// binary is located.
func WorkDir() string {
workDirOnce.Do(func() {
workDir = os.Getenv("GOGS_WORK_DIR")
if workDir != "" {
return
}
workDir = filepath.Dir(AppPath())
})
return workDir
}
var (
customDir string
customDirOnce sync.Once
)
// CustomDir returns the absolute path of the custom directory that contains local overrides.
// It reads the value of envrionment variable GOGS_CUSTOM. When not set, it uses the work
// directory returned by WorkDir fucntion.
func CustomDir() string {
customDirOnce.Do(func() {
customDir = os.Getenv("GOGS_CUSTOM")
if customDir != "" {
return
}
customDir = filepath.Join(WorkDir(), "custom")
})
return customDir
}
var (
homeDir string
homeDirOnce sync.Once
)
// HomeDir returns the home directory by reading environment variables. It may return empty
// string when environment variables are not set.
func HomeDir() string {
homeDirOnce.Do(func() {
homeDir = os.Getenv("HOME")
if homeDir != "" {
return
}
homeDir = os.Getenv("USERPROFILE")
if homeDir != "" {
return
}
homeDir = os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
})
return homeDir
}