drone/job/scheduler.go

770 lines
20 KiB
Go

// Copyright 2023 Harness, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package job
import (
"context"
"errors"
"fmt"
"runtime/debug"
"sync"
"time"
"github.com/harness/gitness/lock"
"github.com/harness/gitness/pubsub"
"github.com/harness/gitness/store"
"github.com/gorhill/cronexpr"
"github.com/rs/zerolog/log"
)
// Scheduler controls execution of background jobs.
type Scheduler struct {
// dependencies
store Store
executor *Executor
mxManager lock.MutexManager
pubsubService pubsub.PubSub
// configuration fields
instanceID string
maxRunning int
retentionTime time.Duration
// synchronization stuff
signal chan time.Time
done chan struct{}
wgRunning sync.WaitGroup
cancelJobMx sync.Mutex
cancelJobMap map[string]context.CancelFunc
}
func NewScheduler(
store Store,
executor *Executor,
mxManager lock.MutexManager,
pubsubService pubsub.PubSub,
instanceID string,
maxRunning int,
retentionTime time.Duration,
) (*Scheduler, error) {
if maxRunning < 1 {
maxRunning = 1
}
return &Scheduler{
store: store,
executor: executor,
mxManager: mxManager,
pubsubService: pubsubService,
instanceID: instanceID,
maxRunning: maxRunning,
retentionTime: retentionTime,
cancelJobMap: map[string]context.CancelFunc{},
}, nil
}
// Run runs the background job scheduler.
// It's a blocking call. It blocks until the provided context is done.
//
//nolint:gocognit // refactor if needed.
func (s *Scheduler) Run(ctx context.Context) error {
if s.done != nil {
return errors.New("already started")
}
consumer := s.pubsubService.Subscribe(ctx, PubSubTopicCancelJob, s.handleCancelJob)
defer func() {
err := consumer.Close()
if err != nil {
log.Ctx(ctx).Err(err).
Msg("job scheduler: failed to close pubsub cancel job consumer")
}
}()
if err := s.createNecessaryJobs(ctx); err != nil {
return fmt.Errorf("failed to create necessary jobs: %w", err)
}
if err := s.registerNecessaryJobs(); err != nil {
return fmt.Errorf("failed to register scheduler's internal jobs: %w", err)
}
s.executor.finishRegistration()
log.Ctx(ctx).Debug().Msg("job scheduler: starting")
s.done = make(chan struct{})
defer close(s.done)
s.signal = make(chan time.Time, 1)
timer := newSchedulerTimer()
defer timer.Stop()
for {
err := func() error {
defer func() {
if r := recover(); r != nil {
stack := string(debug.Stack())
log.Ctx(ctx).Error().
Str("panic", fmt.Sprintf("[%T] job scheduler panic: %v", r, r)).
Msg(stack)
}
}()
select {
case <-ctx.Done():
return ctx.Err()
case newTime := <-s.signal:
dur := timer.RescheduleEarlier(newTime)
if dur > 0 {
log.Ctx(ctx).Trace().
Msgf("job scheduler: update of scheduled job processing time... runs in %s", dur)
}
return nil
case now := <-timer.Ch():
count, nextExec, gotAllJobs, err := s.processReadyJobs(ctx, now)
// If the next processing time isn't known use the default.
if nextExec.IsZero() {
const period = time.Minute
nextExec = now.Add(period)
}
// Reset the timer. Make the timer edgy if there are more jobs available.
dur := timer.ResetAt(nextExec, !gotAllJobs)
if err != nil {
log.Ctx(ctx).Err(err).
Msgf("job scheduler: failed to process jobs; next iteration in %s", dur)
} else {
log.Ctx(ctx).Trace().
Msgf("job scheduler: started %d jobs; next iteration in %s", count, dur)
}
return nil
}
}()
if err != nil {
return err
}
}
}
// WaitJobsDone waits until execution of all jobs has finished.
// It is intended to be used for graceful shutdown, after the Run method has finished.
func (s *Scheduler) WaitJobsDone(ctx context.Context) {
log.Ctx(ctx).Debug().Msg("job scheduler: stopping... waiting for the currently running jobs to finish")
ch := make(chan struct{})
go func() {
s.wgRunning.Wait()
close(ch)
}()
select {
case <-ctx.Done():
log.Ctx(ctx).Warn().Msg("job scheduler: stop interrupted")
case <-ch:
log.Ctx(ctx).Info().Msg("job scheduler: gracefully stopped")
}
}
// CancelJob cancels a currently running or scheduled job.
func (s *Scheduler) CancelJob(ctx context.Context, jobUID string) error {
mx, err := globalLock(ctx, s.mxManager)
if err != nil {
return fmt.Errorf("failed to obtain global lock to cancel a job: %w", err)
}
defer func() {
if err := mx.Unlock(ctx); err != nil {
log.Ctx(ctx).Err(err).Msg("failed to release global lock after canceling a job")
}
}()
job, err := s.store.Find(ctx, jobUID)
if errors.Is(err, store.ErrResourceNotFound) {
return nil // ensure consistent response for completed jobs
}
if err != nil {
return fmt.Errorf("failed to find job to cancel: %w", err)
}
if job.IsRecurring {
return errors.New("can't cancel recurring jobs")
}
if job.State != JobStateScheduled && job.State != JobStateRunning {
return nil // return no error if the job is already canceled or has finished or failed.
}
// first we update the job in the database...
job.Updated = time.Now().UnixMilli()
job.State = JobStateCanceled
err = s.store.UpdateExecution(ctx, job)
if err != nil {
return fmt.Errorf("failed to update job to cancel it: %w", err)
}
// ... and then we cancel its context.
s.cancelJobMx.Lock()
cancelFn, ok := s.cancelJobMap[jobUID]
s.cancelJobMx.Unlock()
if ok {
cancelFn()
return nil
}
return s.pubsubService.Publish(ctx, PubSubTopicCancelJob, []byte(jobUID))
}
func (s *Scheduler) handleCancelJob(payload []byte) error {
jobUID := string(payload)
if jobUID == "" {
return nil
}
s.cancelJobMx.Lock()
cancelFn, ok := s.cancelJobMap[jobUID]
s.cancelJobMx.Unlock()
if ok {
cancelFn()
}
return nil
}
// scheduleProcessing triggers processing of ready jobs.
// This should be run after adding new jobs to the database.
func (s *Scheduler) scheduleProcessing(scheduled time.Time) {
go func() {
select {
case <-s.done:
case s.signal <- scheduled:
}
}()
}
// scheduleIfHaveMoreJobs triggers processing of ready jobs if the timer is edgy.
// The timer would be edgy if the previous iteration found more jobs that it could start (full capacity).
// This should be run after a non-recurring job has finished.
func (s *Scheduler) scheduleIfHaveMoreJobs() {
s.scheduleProcessing(time.Time{}) // zero time will trigger the timer if it's edgy
}
// RunJob runs a single job of the type Definition.Type.
// All parameters a job Handler receives must be inside the Definition.Data string
// (as JSON or whatever the job Handler can interpret).
func (s *Scheduler) RunJob(ctx context.Context, def Definition) error {
if err := def.Validate(); err != nil {
return err
}
job := def.toNewJob()
if err := s.store.Create(ctx, job); err != nil {
return fmt.Errorf("failed to add new job to the database: %w", err)
}
s.scheduleProcessing(time.UnixMilli(job.Scheduled))
return nil
}
// RunJobs runs a several jobs. It's more efficient than calling RunJob several times
// because it locks the DB only once.
func (s *Scheduler) RunJobs(ctx context.Context, groupID string, defs []Definition) error {
if len(defs) == 0 {
return nil
}
jobs := make([]*Job, len(defs))
for i, def := range defs {
if err := def.Validate(); err != nil {
return err
}
jobs[i] = def.toNewJob()
jobs[i].GroupID = groupID
}
for _, job := range jobs {
if err := s.store.Create(ctx, job); err != nil {
return fmt.Errorf("failed to add new job to the database: %w", err)
}
}
s.scheduleProcessing(time.Now())
return nil
}
// processReadyJobs executes jobs that are ready to run. This function is periodically run by the Scheduler.
// The function returns the number of jobs it has is started, the next scheduled execution time (of this function)
// and a bool value if all currently available ready jobs were started.
// Internally the Scheduler uses an "edgy" timer to reschedule calls of this function.
// The edgy option of the timer will be on if this function hasn't been able to start all job that are ready to run.
// If the timer has the edgy option turned on it will trigger the timer (and thus this function will be called)
// when any currently running job finishes successfully or fails.
func (s *Scheduler) processReadyJobs(ctx context.Context, now time.Time) (int, time.Time, bool, error) {
mx, err := globalLock(ctx, s.mxManager)
if err != nil {
return 0, time.Time{}, false,
fmt.Errorf("failed to obtain global lock to periodically process ready jobs: %w", err)
}
defer func() {
if err := mx.Unlock(ctx); err != nil {
log.Ctx(ctx).Err(err).
Msg("failed to release global lock after periodic processing of ready jobs")
}
}()
availableCount, err := s.availableSlots(ctx)
if err != nil {
return 0, time.Time{}, false,
fmt.Errorf("failed to count available slots for job execution: %w", err)
}
// get one over the limit to check if all ready jobs are fetched
jobs, err := s.store.ListReady(ctx, now, availableCount+1)
if err != nil {
return 0, time.Time{}, false,
fmt.Errorf("failed to load scheduled jobs: %w", err)
}
var (
countExecuted int
knownNextExecTime time.Time
gotAllJobs bool
)
if len(jobs) > availableCount {
// More jobs are ready than we are able to run.
jobs = jobs[:availableCount]
} else {
gotAllJobs = true
knownNextExecTime, err = s.store.NextScheduledTime(ctx, now)
if err != nil {
return 0, time.Time{}, false,
fmt.Errorf("failed to read next scheduled time: %w", err)
}
}
for _, job := range jobs {
jobCtx := log.Ctx(ctx).With().
Str("job.UID", job.UID).
Str("job.Type", job.Type).
Logger().WithContext(ctx)
// Update the job fields for the new execution
s.preExec(job)
if err := s.store.UpdateExecution(ctx, job); err != nil {
knownNextExecTime = time.Time{}
gotAllJobs = false
log.Ctx(jobCtx).Err(err).Msg("failed to update job to mark it as running")
continue
}
// tell everybody that a job has started
if err := publishStateChange(ctx, s.pubsubService, job); err != nil {
log.Ctx(jobCtx).Err(err).Msg("failed to publish job state change")
}
s.runJob(jobCtx, job)
countExecuted++
}
return countExecuted, knownNextExecTime, gotAllJobs, nil
}
func (s *Scheduler) availableSlots(ctx context.Context) (int, error) {
countRunning, err := s.store.CountRunning(ctx)
if err != nil {
return 0, err
}
availableCount := s.maxRunning - countRunning
if availableCount < 0 {
return 0, nil
}
return availableCount, nil
}
// runJob updates the job in the database and starts it in a separate goroutine.
// The function will also log the execution.
func (s *Scheduler) runJob(ctx context.Context, j *Job) {
s.wgRunning.Add(1)
go func(ctx context.Context,
jobUID, jobType, jobData string,
jobRunDeadline int64,
) {
defer s.wgRunning.Done()
log.Ctx(ctx).Debug().Msg("started job")
timeStart := time.Now()
// Run the job
execResult, execFailure := s.doExec(ctx, jobUID, jobType, jobData, jobRunDeadline)
// Use the context.Background() because we want to update the job even if the job's context is done.
// The context can be done because the job exceeded its deadline or the server is shutting down.
backgroundCtx := context.Background()
if mx, err := globalLock(backgroundCtx, s.mxManager); err != nil {
// If locking failed, just log the error and proceed to update the DB anyway.
log.Ctx(ctx).Err(err).Msg("failed to obtain global lock to update job after execution")
} else {
defer func() {
if err := mx.Unlock(backgroundCtx); err != nil {
log.Ctx(ctx).Err(err).Msg("failed to release global lock to update job after execution")
}
}()
}
job, err := s.store.Find(backgroundCtx, jobUID)
if err != nil {
log.Ctx(ctx).Err(err).Msg("failed to find job after execution")
return
}
// Update the job fields, reschedule if necessary.
postExec(job, execResult, execFailure)
err = s.store.UpdateExecution(backgroundCtx, job)
if err != nil {
log.Ctx(ctx).Err(err).Msg("failed to update job after execution")
return
}
logInfo := log.Ctx(ctx).Info().Str("duration", time.Since(timeStart).String())
if job.IsRecurring {
logInfo = logInfo.Bool("job.IsRecurring", true)
}
if job.Result != "" {
logInfo = logInfo.Str("job.Result", job.Result)
}
if job.LastFailureError != "" {
logInfo = logInfo.Str("job.Failure", job.LastFailureError)
}
switch job.State {
case JobStateFinished:
logInfo.Msg("job successfully finished")
s.scheduleIfHaveMoreJobs()
case JobStateFailed:
logInfo.Msg("job failed")
s.scheduleIfHaveMoreJobs()
case JobStateCanceled:
log.Ctx(ctx).Error().Msg("job canceled")
s.scheduleIfHaveMoreJobs()
case JobStateScheduled:
scheduledTime := time.UnixMilli(job.Scheduled)
logInfo.
Str("job.Scheduled", scheduledTime.Format(time.RFC3339Nano)).
Msg("job finished and rescheduled")
s.scheduleProcessing(scheduledTime)
case JobStateRunning:
log.Ctx(ctx).Error().Msg("should not happen; job still has state=running after finishing")
}
// tell everybody that a job has finished execution
if err := publishStateChange(backgroundCtx, s.pubsubService, job); err != nil {
log.Ctx(ctx).Err(err).Msg("failed to publish job state change")
}
}(ctx, j.UID, j.Type, j.Data, j.RunDeadline)
}
// preExec updates the provided Job before execution.
func (s *Scheduler) preExec(job *Job) {
if job.MaxDurationSeconds < 1 {
job.MaxDurationSeconds = 1
}
now := time.Now()
nowMilli := now.UnixMilli()
execDuration := time.Duration(job.MaxDurationSeconds) * time.Second
execDeadline := now.Add(execDuration)
job.Updated = nowMilli
job.LastExecuted = nowMilli
job.State = JobStateRunning
job.RunDeadline = execDeadline.UnixMilli()
job.RunBy = s.instanceID
job.RunProgress = ProgressMin
job.TotalExecutions++
job.Result = ""
job.LastFailureError = ""
}
// doExec executes the provided Job.
func (s *Scheduler) doExec(ctx context.Context,
jobUID, jobType, jobData string,
jobRunDeadline int64,
) (execResult, execError string) {
execDeadline := time.UnixMilli(jobRunDeadline)
jobCtx, done := context.WithDeadline(ctx, execDeadline)
defer done()
s.cancelJobMx.Lock()
if _, ok := s.cancelJobMap[jobUID]; ok {
// should not happen: jobs have unique UIDs!
s.cancelJobMx.Unlock()
return "", "failed to start: already running"
}
s.cancelJobMap[jobUID] = done
s.cancelJobMx.Unlock()
defer func() {
s.cancelJobMx.Lock()
delete(s.cancelJobMap, jobUID)
s.cancelJobMx.Unlock()
}()
execResult, err := s.executor.exec(jobCtx, jobUID, jobType, jobData)
if err != nil {
execError = err.Error()
}
return
}
// postExec updates the provided Job after execution and reschedules it if necessary.
//
//nolint:gocognit // refactor if needed.
func postExec(job *Job, resultData, resultErr string) {
// Proceed with the update of the job if it's in the running state or
// if it's marked as canceled but has succeeded nonetheless.
// Other states should not happen, but if they do, just leave the job as it is.
if job.State != JobStateRunning && (job.State != JobStateCanceled || resultErr != "") {
return
}
now := time.Now()
nowMilli := now.UnixMilli()
job.Updated = nowMilli
job.Result = resultData
job.RunBy = ""
if resultErr != "" {
job.ConsecutiveFailures++
job.State = JobStateFailed
job.LastFailureError = resultErr
} else {
job.State = JobStateFinished
job.RunProgress = ProgressMax
}
// Reschedule recurring jobs
//nolint:nestif // refactor if needed
if job.IsRecurring {
if resultErr == "" {
job.ConsecutiveFailures = 0
}
exp, err := cronexpr.Parse(job.RecurringCron)
if err != nil {
job.State = JobStateFailed
messages := fmt.Sprintf("failed to parse cron string: %s", err.Error())
if job.LastFailureError != "" {
messages = messages + "; " + job.LastFailureError
}
job.LastFailureError = messages
} else {
job.State = JobStateScheduled
job.Scheduled = exp.Next(now).UnixMilli()
}
return
}
// Reschedule the failed job if retrying is allowed
if job.State == JobStateFailed && job.ConsecutiveFailures <= job.MaxRetries {
const retryDelay = 15 * time.Second
job.State = JobStateScheduled
job.Scheduled = now.Add(retryDelay).UnixMilli()
job.RunProgress = ProgressMin
}
}
func (s *Scheduler) GetJobProgress(ctx context.Context, jobUID string) (Progress, error) {
job, err := s.store.Find(ctx, jobUID)
if err != nil {
return Progress{}, err
}
return mapToProgress(job), nil
}
func (s *Scheduler) GetJobProgressForGroup(ctx context.Context, jobGroupUID string) ([]Progress, error) {
job, err := s.store.ListByGroupID(ctx, jobGroupUID)
if err != nil {
return nil, err
}
return mapToProgressMany(job), nil
}
func (s *Scheduler) PurgeJobsByGroupID(ctx context.Context, jobGroupID string) (int64, error) {
n, err := s.store.DeleteByGroupID(ctx, jobGroupID)
if err != nil {
return 0, fmt.Errorf("failed to delete jobs by group id=%s: %w", jobGroupID, err)
}
return n, nil
}
func (s *Scheduler) PurgeJobByUID(ctx context.Context, jobUID string) error {
err := s.store.DeleteByUID(ctx, jobUID)
if err != nil {
return fmt.Errorf("failed to delete job with id=%s: %w", jobUID, err)
}
return nil
}
func mapToProgressMany(jobs []*Job) []Progress {
if jobs == nil {
return nil
}
j := make([]Progress, len(jobs))
for i, job := range jobs {
j[i] = mapToProgress(job)
}
return j
}
func mapToProgress(job *Job) Progress {
return Progress{
State: job.State,
Progress: job.RunProgress,
Result: job.Result,
Failure: job.LastFailureError,
}
}
func (s *Scheduler) AddRecurring(
ctx context.Context,
jobUID,
jobType,
cronDef string,
maxDur time.Duration,
) error {
cronExp, err := cronexpr.Parse(cronDef)
if err != nil {
return fmt.Errorf("invalid cron definition string for job type=%s: %w", jobType, err)
}
now := time.Now()
nowMilli := now.UnixMilli()
nextExec := cronExp.Next(now)
job := &Job{
UID: jobUID,
Created: nowMilli,
Updated: nowMilli,
Type: jobType,
Priority: JobPriorityElevated,
Data: "",
Result: "",
MaxDurationSeconds: int(maxDur / time.Second),
MaxRetries: 0,
State: JobStateScheduled,
Scheduled: nextExec.UnixMilli(),
TotalExecutions: 0,
RunBy: "",
RunDeadline: 0,
RunProgress: 0,
LastExecuted: 0,
IsRecurring: true,
RecurringCron: cronDef,
ConsecutiveFailures: 0,
LastFailureError: "",
}
err = s.store.Upsert(ctx, job)
if err != nil {
return fmt.Errorf("failed to upsert job id=%s type=%s: %w", jobUID, jobType, err)
}
return nil
}
func (s *Scheduler) createNecessaryJobs(ctx context.Context) error {
mx, err := globalLock(ctx, s.mxManager)
if err != nil {
return fmt.Errorf("failed to obtain global lock to create necessary jobs: %w", err)
}
defer func() {
if err := mx.Unlock(ctx); err != nil {
log.Ctx(ctx).Err(err).
Msg("failed to release global lock after creating necessary jobs")
}
}()
err = s.AddRecurring(ctx, jobUIDPurge, jobTypePurge, jobCronPurge, 5*time.Second)
if err != nil {
return err
}
err = s.AddRecurring(ctx, jobUIDOverdue, jobTypeOverdue, jobCronOverdue, 5*time.Second)
if err != nil {
return err
}
return nil
}
// registerNecessaryJobs registers two jobs: overdue job recovery and purge old finished jobs.
// These two jobs types are integral part of the job scheduler.
func (s *Scheduler) registerNecessaryJobs() error {
handlerOverdue := newJobOverdue(s.store, s.mxManager, s)
err := s.executor.Register(jobTypeOverdue, handlerOverdue)
if err != nil {
return err
}
handlerPurge := newJobPurge(s.store, s.mxManager, s.retentionTime)
err = s.executor.Register(jobTypePurge, handlerPurge)
if err != nil {
return err
}
return nil
}