pgx/connection_pool.go

201 lines
5.5 KiB
Go

package pgx
import (
"sync"
)
type ConnectionPoolOptions struct {
MaxConnections int // max simultaneous connections to use
AfterConnect func(*Connection) error
}
type ConnectionPool struct {
allConnections []*Connection
availableConnections []*Connection
cond *sync.Cond
parameters ConnectionParameters // parameters used when establishing connection
maxConnections int
afterConnect func(*Connection) error
}
type ConnectionPoolStat struct {
MaxConnections int // max simultaneous connections to use
CurrentConnections int // current live connections
AvailableConnections int // unused live connections
}
// NewConnectionPool creates a new ConnectionPool. parameters are passed through to
// Connect directly.
func NewConnectionPool(parameters ConnectionParameters, options ConnectionPoolOptions) (p *ConnectionPool, err error) {
p = new(ConnectionPool)
p.parameters = parameters
p.maxConnections = options.MaxConnections
p.afterConnect = options.AfterConnect
p.allConnections = make([]*Connection, 0, p.maxConnections)
p.availableConnections = make([]*Connection, 0, p.maxConnections)
p.cond = sync.NewCond(new(sync.Mutex))
// Initially establish one connection
var c *Connection
c, err = p.createConnection()
if err != nil {
return
}
p.allConnections = append(p.allConnections, c)
p.availableConnections = append(p.availableConnections, c)
return
}
// Acquire takes exclusive use of a connection until it is released.
func (p *ConnectionPool) Acquire() (c *Connection, err error) {
p.cond.L.Lock()
defer p.cond.L.Unlock()
// A connection is available
if len(p.availableConnections) > 0 {
c = p.availableConnections[len(p.availableConnections)-1]
p.availableConnections = p.availableConnections[:len(p.availableConnections)-1]
return
}
// No connections are available, but we can create more
if len(p.allConnections) < p.maxConnections {
c, err = p.createConnection()
if err != nil {
return
}
p.allConnections = append(p.allConnections, c)
return
}
// All connections are in use and we cannot create more
for len(p.availableConnections) == 0 {
p.cond.Wait()
}
c = p.availableConnections[len(p.availableConnections)-1]
p.availableConnections = p.availableConnections[:len(p.availableConnections)-1]
return
}
// Release gives up use of a connection.
func (p *ConnectionPool) Release(c *Connection) {
if c.TxStatus != 'I' {
c.Execute("rollback")
}
p.cond.L.Lock()
p.availableConnections = append(p.availableConnections, c)
p.cond.L.Unlock()
p.cond.Signal()
}
// Close ends the use of a connection by closing all underlying connections.
func (p *ConnectionPool) Close() {
for i := 0; i < p.maxConnections; i++ {
if c, err := p.Acquire(); err != nil {
_ = c.Close()
}
}
}
func (p *ConnectionPool) Stat() (s ConnectionPoolStat) {
p.cond.L.Lock()
defer p.cond.L.Unlock()
s.MaxConnections = p.maxConnections
s.CurrentConnections = len(p.allConnections)
s.AvailableConnections = len(p.availableConnections)
return
}
func (p *ConnectionPool) MaxConnectionCount() int {
return p.maxConnections
}
func (p *ConnectionPool) CurrentConnectionCount() int {
return p.maxConnections
}
func (p *ConnectionPool) createConnection() (c *Connection, err error) {
c, err = Connect(p.parameters)
if err != nil {
return
}
if p.afterConnect != nil {
err = p.afterConnect(c)
if err != nil {
return
}
}
return
}
// SelectFunc acquires a connection, delegates the call to that connection, and releases the connection
func (p *ConnectionPool) SelectFunc(sql string, onDataRow func(*DataRowReader) error, arguments ...interface{}) (err error) {
var c *Connection
if c, err = p.Acquire(); err != nil {
return
}
defer p.Release(c)
return c.SelectFunc(sql, onDataRow, arguments...)
}
// SelectRows acquires a connection, delegates the call to that connection, and releases the connection
func (p *ConnectionPool) SelectRows(sql string, arguments ...interface{}) (rows []map[string]interface{}, err error) {
var c *Connection
if c, err = p.Acquire(); err != nil {
return
}
defer p.Release(c)
return c.SelectRows(sql, arguments...)
}
// SelectRow acquires a connection, delegates the call to that connection, and releases the connection
func (p *ConnectionPool) SelectRow(sql string, arguments ...interface{}) (row map[string]interface{}, err error) {
var c *Connection
if c, err = p.Acquire(); err != nil {
return
}
defer p.Release(c)
return c.SelectRow(sql, arguments...)
}
// SelectValue acquires a connection, delegates the call to that connection, and releases the connection
func (p *ConnectionPool) SelectValue(sql string, arguments ...interface{}) (v interface{}, err error) {
var c *Connection
if c, err = p.Acquire(); err != nil {
return
}
defer p.Release(c)
return c.SelectValue(sql, arguments...)
}
// SelectValues acquires a connection, delegates the call to that connection, and releases the connection
func (p *ConnectionPool) SelectValues(sql string, arguments ...interface{}) (values []interface{}, err error) {
var c *Connection
if c, err = p.Acquire(); err != nil {
return
}
defer p.Release(c)
return c.SelectValues(sql, arguments...)
}
// Execute acquires a connection, delegates the call to that connection, and releases the connection
func (p *ConnectionPool) Execute(sql string, arguments ...interface{}) (commandTag string, err error) {
var c *Connection
if c, err = p.Acquire(); err != nil {
return
}
defer p.Release(c)
return c.Execute(sql, arguments...)
}