pgx/pgtype/float8_array.go
Jack Christensen 743b98b298 Name PG types as words
Though this doesn't follow Go naming conventions exactly it makes names more
consistent with PostgreSQL and it is easier to read. For example, TIDOID becomes
TidOid. In addition this is one less breaking change in the move to V3.
2017-03-11 17:03:23 -06:00

288 lines
5.7 KiB
Go

package pgtype
import (
"bytes"
"encoding/binary"
"fmt"
"io"
"github.com/jackc/pgx/pgio"
)
type Float8Array struct {
Elements []Float8
Dimensions []ArrayDimension
Status Status
}
func (dst *Float8Array) ConvertFrom(src interface{}) error {
switch value := src.(type) {
case Float8Array:
*dst = value
case []float64:
if value == nil {
*dst = Float8Array{Status: Null}
} else if len(value) == 0 {
*dst = Float8Array{Status: Present}
} else {
elements := make([]Float8, len(value))
for i := range value {
if err := elements[i].ConvertFrom(value[i]); err != nil {
return err
}
}
*dst = Float8Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
default:
if originalSrc, ok := underlyingSliceType(src); ok {
return dst.ConvertFrom(originalSrc)
}
return fmt.Errorf("cannot convert %v to Float8", value)
}
return nil
}
func (src *Float8Array) AssignTo(dst interface{}) error {
switch v := dst.(type) {
case *[]float64:
if src.Status == Present {
*v = make([]float64, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
} else {
*v = nil
}
default:
if originalDst, ok := underlyingPtrSliceType(dst); ok {
return src.AssignTo(originalDst)
}
return fmt.Errorf("cannot decode %v into %T", src, dst)
}
return nil
}
func (dst *Float8Array) DecodeText(src []byte) error {
if src == nil {
*dst = Float8Array{Status: Null}
return nil
}
uta, err := ParseUntypedTextArray(string(src))
if err != nil {
return err
}
var elements []Float8
if len(uta.Elements) > 0 {
elements = make([]Float8, len(uta.Elements))
for i, s := range uta.Elements {
var elem Float8
var elemSrc []byte
if s != "NULL" {
elemSrc = []byte(s)
}
err = elem.DecodeText(elemSrc)
if err != nil {
return err
}
elements[i] = elem
}
}
*dst = Float8Array{Elements: elements, Dimensions: uta.Dimensions, Status: Present}
return nil
}
func (dst *Float8Array) DecodeBinary(src []byte) error {
if src == nil {
*dst = Float8Array{Status: Null}
return nil
}
var arrayHeader ArrayHeader
rp, err := arrayHeader.DecodeBinary(src)
if err != nil {
return err
}
if len(arrayHeader.Dimensions) == 0 {
*dst = Float8Array{Dimensions: arrayHeader.Dimensions, Status: Present}
return nil
}
elementCount := arrayHeader.Dimensions[0].Length
for _, d := range arrayHeader.Dimensions[1:] {
elementCount *= d.Length
}
elements := make([]Float8, elementCount)
for i := range elements {
elemLen := int(int32(binary.BigEndian.Uint32(src[rp:])))
rp += 4
var elemSrc []byte
if elemLen >= 0 {
elemSrc = src[rp : rp+elemLen]
rp += elemLen
}
err = elements[i].DecodeBinary(elemSrc)
if err != nil {
return err
}
}
*dst = Float8Array{Elements: elements, Dimensions: arrayHeader.Dimensions, Status: Present}
return nil
}
func (src *Float8Array) EncodeText(w io.Writer) (bool, error) {
switch src.Status {
case Null:
return true, nil
case Undefined:
return false, errUndefined
}
if len(src.Dimensions) == 0 {
_, err := io.WriteString(w, "{}")
return false, err
}
err := EncodeTextArrayDimensions(w, src.Dimensions)
if err != nil {
return false, err
}
// dimElemCounts is the multiples of elements that each array lies on. For
// example, a single dimension array of length 4 would have a dimElemCounts of
// [4]. A multi-dimensional array of lengths [3,5,2] would have a
// dimElemCounts of [30,10,2]. This is used to simplify when to render a '{'
// or '}'.
dimElemCounts := make([]int, len(src.Dimensions))
dimElemCounts[len(src.Dimensions)-1] = int(src.Dimensions[len(src.Dimensions)-1].Length)
for i := len(src.Dimensions) - 2; i > -1; i-- {
dimElemCounts[i] = int(src.Dimensions[i].Length) * dimElemCounts[i+1]
}
for i, elem := range src.Elements {
if i > 0 {
err = pgio.WriteByte(w, ',')
if err != nil {
return false, err
}
}
for _, dec := range dimElemCounts {
if i%dec == 0 {
err = pgio.WriteByte(w, '{')
if err != nil {
return false, err
}
}
}
elemBuf := &bytes.Buffer{}
null, err := elem.EncodeText(elemBuf)
if err != nil {
return false, err
}
if null {
_, err = io.WriteString(w, `NULL`)
if err != nil {
return false, err
}
} else {
_, err = io.WriteString(w, QuoteArrayElementIfNeeded(elemBuf.String()))
if err != nil {
return false, err
}
}
for _, dec := range dimElemCounts {
if (i+1)%dec == 0 {
err = pgio.WriteByte(w, '}')
if err != nil {
return false, err
}
}
}
}
return false, nil
}
func (src *Float8Array) EncodeBinary(w io.Writer) (bool, error) {
return src.encodeBinary(w, Float8Oid)
}
func (src *Float8Array) encodeBinary(w io.Writer, elementOid int32) (bool, error) {
switch src.Status {
case Null:
return true, nil
case Undefined:
return false, errUndefined
}
arrayHeader := ArrayHeader{
ElementOid: elementOid,
Dimensions: src.Dimensions,
}
for i := range src.Elements {
if src.Elements[i].Status == Null {
arrayHeader.ContainsNull = true
break
}
}
err := arrayHeader.EncodeBinary(w)
if err != nil {
return false, err
}
elemBuf := &bytes.Buffer{}
for i := range src.Elements {
elemBuf.Reset()
null, err := src.Elements[i].EncodeBinary(elemBuf)
if err != nil {
return false, err
}
if null {
_, err = pgio.WriteInt32(w, -1)
if err != nil {
return false, err
}
} else {
_, err = pgio.WriteInt32(w, int32(elemBuf.Len()))
if err != nil {
return false, err
}
_, err = elemBuf.WriteTo(w)
if err != nil {
return false, err
}
}
}
return false, err
}