godotenv/godotenv.go

183 lines
4.0 KiB
Go

/*
A go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
Examples/readme can be found on the github page at https://github.com/joho/godotenv
The TL;DR is that you make a .env file that looks something like
SOME_ENV_VAR=somevalue
and then in your go code you can call
godotenv.Load()
and all the env vars declared in .env will be avaiable through os.Getenv("SOME_ENV_VAR")
*/
package godotenv
import (
"errors"
"io/ioutil"
"os"
"strings"
)
/*
Call this function as close as possible to the start of your program (ideally in main)
If you call Load without any args it will default to loading .env in the current path
You can otherwise tell it which files to load (there can be more than one) like
godotenv.Load("fileone", "filetwo")
It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
*/
func Load(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
for _, filename := range filenames {
err = loadFile(filename)
if err != nil {
return // return early on a spazout
}
}
return
}
func Read(filenames ...string) (envMap map[string]string, err error) {
filenames = filenamesOrDefault(filenames)
envMap = make(map[string]string)
for _, filename := range filenames {
individualEnvMap, individualErr := readFile(filename)
if individualErr != nil {
err = individualErr
return // return early on a spazout
}
for key, value := range individualEnvMap {
envMap[key] = value
}
}
return
}
func filenamesOrDefault(filenames []string) []string {
if len(filenames) == 0 {
return []string{".env"}
} else {
return filenames
}
}
func loadFile(filename string) (err error) {
envMap, err := readFile(filename)
if err != nil {
return
}
for key, value := range envMap {
os.Setenv(key, value)
}
return
}
func readFile(filename string) (envMap map[string]string, err error) {
content, err := ioutil.ReadFile(filename)
if err != nil {
return
}
envMap = make(map[string]string)
lines := strings.Split(string(content), "\n")
for _, fullLine := range lines {
if !isIgnoredLine(fullLine) {
key, value, err := parseLine(fullLine)
if err == nil && os.Getenv(key) == "" {
envMap[key] = value
}
}
}
return
}
func parseLine(line string) (key string, value string, err error) {
if len(line) == 0 {
err = errors.New("zero length string")
return
}
// ditch the comments (but keep quoted hashes)
if strings.Contains(line, "#") {
segmentsBetweenHashes := strings.Split(line, "#")
quotesAreOpen := false
segmentsToKeep := make([]string, 0)
for _, segment := range segmentsBetweenHashes {
if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 {
if quotesAreOpen {
quotesAreOpen = false
segmentsToKeep = append(segmentsToKeep, segment)
} else {
quotesAreOpen = true
}
}
if len(segmentsToKeep) == 0 || quotesAreOpen {
segmentsToKeep = append(segmentsToKeep, segment)
}
}
line = strings.Join(segmentsToKeep, "#")
}
// now split key from value
splitString := strings.SplitN(line, "=", 2)
if len(splitString) != 2 {
// try yaml mode!
splitString = strings.SplitN(line, ":", 2)
}
if len(splitString) != 2 {
err = errors.New("Can't separate key from value")
return
}
// Parse the key
key = splitString[0]
if strings.HasPrefix(key, "export") {
key = strings.TrimPrefix(key, "export")
}
key = strings.Trim(key, " ")
// Parse the value
value = splitString[1]
// trim
value = strings.Trim(value, " ")
// check if we've got quoted values
if strings.Count(value, "\"") == 2 || strings.Count(value, "'") == 2 {
// pull the quotes off the edges
value = strings.Trim(value, "\"'")
// expand quotes
value = strings.Replace(value, "\\\"", "\"", -1)
// expand newlines
value = strings.Replace(value, "\\n", "\n", -1)
}
return
}
func isIgnoredLine(line string) bool {
trimmedLine := strings.Trim(line, " \n\t")
return len(trimmedLine) == 0 || strings.HasPrefix(trimmedLine, "#")
}