mirror of
https://github.com/gofiber/fiber.git
synced 2025-07-09 12:09:58 +00:00
317 lines
9.0 KiB
Go
317 lines
9.0 KiB
Go
package fiber
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import (
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"encoding/hex"
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"strings"
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"sync"
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"github.com/google/uuid"
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)
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const servicesStatePrefix = "gofiber-services-"
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var servicesStatePrefixHash string
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func init() {
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servicesStatePrefixHash = hex.EncodeToString([]byte(servicesStatePrefix + uuid.New().String()))
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}
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// State is a key-value store for Fiber's app in order to be used as a global storage for the app's dependencies.
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// It's a thread-safe implementation of a map[string]any, using sync.Map.
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type State struct {
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dependencies sync.Map
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servicePrefix string
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}
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// NewState creates a new instance of State.
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func newState() *State {
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// Initialize the services state prefix using a hashed random string
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return &State{
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dependencies: sync.Map{},
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servicePrefix: servicesStatePrefixHash,
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}
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}
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// Set sets a key-value pair in the State.
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func (s *State) Set(key string, value any) {
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s.dependencies.Store(key, value)
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}
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// Get retrieves a value from the State.
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func (s *State) Get(key string) (any, bool) {
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return s.dependencies.Load(key)
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}
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// MustGet retrieves a value from the State and panics if the key is not found.
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func (s *State) MustGet(key string) any {
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if dep, ok := s.Get(key); ok {
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return dep
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}
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panic("state: dependency not found!")
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}
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// Has checks if a key is present in the State.
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// It returns a boolean indicating if the key is present.
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func (s *State) Has(key string) bool {
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_, ok := s.Get(key)
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return ok
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}
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// Delete removes a key-value pair from the State.
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func (s *State) Delete(key string) {
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s.dependencies.Delete(key)
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}
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// Reset resets the State by removing all keys.
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func (s *State) Reset() {
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s.dependencies.Clear()
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}
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// Keys returns a slice containing all keys present in the State.
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func (s *State) Keys() []string {
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keys := make([]string, 0)
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s.dependencies.Range(func(key, _ any) bool {
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keyStr, ok := key.(string)
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if !ok {
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return false
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}
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keys = append(keys, keyStr)
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return true
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})
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return keys
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}
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// Len returns the number of keys in the State.
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func (s *State) Len() int {
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length := 0
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s.dependencies.Range(func(_, _ any) bool {
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length++
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return true
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})
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return length
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}
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// GetState retrieves a value from the State and casts it to the desired type.
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// It returns the casted value and a boolean indicating if the cast was successful.
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func GetState[T any](s *State, key string) (T, bool) {
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dep, ok := s.Get(key)
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if ok {
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depT, okCast := dep.(T)
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return depT, okCast
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}
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var zeroVal T
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return zeroVal, false
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}
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// MustGetState retrieves a value from the State and casts it to the desired type.
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// It panics if the key is not found or if the type assertion fails.
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func MustGetState[T any](s *State, key string) T {
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dep, ok := GetState[T](s, key)
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if !ok {
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panic("state: dependency not found!")
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}
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return dep
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}
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// GetStateWithDefault retrieves a value from the State,
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// casting it to the desired type. If the key is not present,
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// it returns the provided default value.
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func GetStateWithDefault[T any](s *State, key string, defaultVal T) T {
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dep, ok := GetState[T](s, key)
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if !ok {
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return defaultVal
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}
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return dep
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}
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// GetString retrieves a string value from the State.
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// It returns the string and a boolean indicating successful type assertion.
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func (s *State) GetString(key string) (string, bool) {
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return GetState[string](s, key)
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}
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// GetInt retrieves an integer value from the State.
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// It returns the int and a boolean indicating successful type assertion.
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func (s *State) GetInt(key string) (int, bool) {
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return GetState[int](s, key)
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}
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// GetBool retrieves a boolean value from the State.
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// It returns the bool and a boolean indicating successful type assertion.
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func (s *State) GetBool(key string) (value, ok bool) { //nolint:nonamedreturns // Better idea to use named returns here
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return GetState[bool](s, key)
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}
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// GetFloat64 retrieves a float64 value from the State.
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// It returns the float64 and a boolean indicating successful type assertion.
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func (s *State) GetFloat64(key string) (float64, bool) {
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return GetState[float64](s, key)
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}
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// GetUint retrieves a uint value from the State.
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// It returns the uint and a boolean indicating successful type assertion.
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func (s *State) GetUint(key string) (uint, bool) {
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return GetState[uint](s, key)
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}
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// GetInt8 retrieves an int8 value from the State.
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// It returns the int8 and a boolean indicating successful type assertion.
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func (s *State) GetInt8(key string) (int8, bool) {
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return GetState[int8](s, key)
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}
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// GetInt16 retrieves an int16 value from the State.
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// It returns the int16 and a boolean indicating successful type assertion.
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func (s *State) GetInt16(key string) (int16, bool) {
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return GetState[int16](s, key)
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}
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// GetInt32 retrieves an int32 value from the State.
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// It returns the int32 and a boolean indicating successful type assertion.
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func (s *State) GetInt32(key string) (int32, bool) {
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return GetState[int32](s, key)
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}
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// GetInt64 retrieves an int64 value from the State.
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// It returns the int64 and a boolean indicating successful type assertion.
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func (s *State) GetInt64(key string) (int64, bool) {
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return GetState[int64](s, key)
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}
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// GetUint8 retrieves a uint8 value from the State.
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// It returns the uint8 and a boolean indicating successful type assertion.
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func (s *State) GetUint8(key string) (uint8, bool) {
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return GetState[uint8](s, key)
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}
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// GetUint16 retrieves a uint16 value from the State.
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// It returns the uint16 and a boolean indicating successful type assertion.
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func (s *State) GetUint16(key string) (uint16, bool) {
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return GetState[uint16](s, key)
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}
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// GetUint32 retrieves a uint32 value from the State.
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// It returns the uint32 and a boolean indicating successful type assertion.
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func (s *State) GetUint32(key string) (uint32, bool) {
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return GetState[uint32](s, key)
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}
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// GetUint64 retrieves a uint64 value from the State.
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// It returns the uint64 and a boolean indicating successful type assertion.
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func (s *State) GetUint64(key string) (uint64, bool) {
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return GetState[uint64](s, key)
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}
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// GetUintptr retrieves a uintptr value from the State.
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// It returns the uintptr and a boolean indicating successful type assertion.
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func (s *State) GetUintptr(key string) (uintptr, bool) {
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return GetState[uintptr](s, key)
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}
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// GetFloat32 retrieves a float32 value from the State.
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// It returns the float32 and a boolean indicating successful type assertion.
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func (s *State) GetFloat32(key string) (float32, bool) {
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return GetState[float32](s, key)
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}
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// GetComplex64 retrieves a complex64 value from the State.
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// It returns the complex64 and a boolean indicating successful type assertion.
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func (s *State) GetComplex64(key string) (complex64, bool) {
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return GetState[complex64](s, key)
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}
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// GetComplex128 retrieves a complex128 value from the State.
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// It returns the complex128 and a boolean indicating successful type assertion.
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func (s *State) GetComplex128(key string) (complex128, bool) {
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return GetState[complex128](s, key)
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}
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// serviceKey returns a key for a service in the State.
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// A key is composed of the State's servicePrefix (hashed) and the hash of the service string.
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// This way we can avoid collisions and have a unique key for each service.
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func (s *State) serviceKey(key string) string {
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// hash the service string to avoid collisions
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return s.servicePrefix + hex.EncodeToString([]byte(key))
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}
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// setService sets a service in the State.
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func (s *State) setService(srv Service) {
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// Always prepend the service key with the servicesStateKey to avoid collisions
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s.Set(s.serviceKey(srv.String()), srv)
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}
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// Delete removes a key-value pair from the State.
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func (s *State) deleteService(srv Service) {
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s.Delete(s.serviceKey(srv.String()))
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}
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// serviceKeys returns a slice containing all keys present for services in the application's State.
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func (s *State) serviceKeys() []string {
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keys := make([]string, 0)
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s.dependencies.Range(func(key, _ any) bool {
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keyStr, ok := key.(string)
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if !ok {
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return false
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}
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if !strings.HasPrefix(keyStr, s.servicePrefix) {
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return true // Continue iterating if key doesn't have service prefix
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}
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keys = append(keys, keyStr)
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return true
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})
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return keys
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}
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// Services returns a map containing all services present in the State.
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// The key is the hash of the service String() value and the value is the service itself.
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func (s *State) Services() map[string]Service {
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services := make(map[string]Service)
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for _, key := range s.serviceKeys() {
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services[key] = MustGetState[Service](s, key)
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}
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return services
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}
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// ServicesLen returns the number of keys for services in the State.
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func (s *State) ServicesLen() int {
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length := 0
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s.dependencies.Range(func(key, _ any) bool {
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if str, ok := key.(string); ok && strings.HasPrefix(str, s.servicePrefix) {
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length++
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}
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return true
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})
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return length
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}
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// GetService returns a service present in the application's State.
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func GetService[T Service](s *State, key string) (T, bool) {
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srv, ok := GetState[T](s, s.serviceKey(key))
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return srv, ok
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}
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// MustGetService returns a service present in the application's State.
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// It panics if the service is not found.
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func MustGetService[T Service](s *State, key string) T {
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srv, ok := GetService[T](s, key)
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if !ok {
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panic("state: service not found!")
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}
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return srv
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}
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