bbolt/simulation_test.go
Ben Johnson c3903d38a1 Consolidate code for clarity.
This commit consolidates some of the smaller files into some of the larger files.
The smaller files cluttered the file tree and made it harder to see the logical
groupings of structs.
2014-05-05 07:56:54 -06:00

326 lines
7.5 KiB
Go

package bolt
import (
"bytes"
"fmt"
"math/rand"
"sync"
"testing"
"github.com/stretchr/testify/assert"
)
func TestSimulate_1op_1p(t *testing.T) { testSimulate(t, 100, 1) }
func TestSimulate_10op_1p(t *testing.T) { testSimulate(t, 10, 1) }
func TestSimulate_100op_1p(t *testing.T) { testSimulate(t, 100, 1) }
func TestSimulate_1000op_1p(t *testing.T) { testSimulate(t, 1000, 1) }
func TestSimulate_10000op_1p(t *testing.T) { testSimulate(t, 10000, 1) }
func TestSimulate_10op_10p(t *testing.T) { testSimulate(t, 10, 10) }
func TestSimulate_100op_10p(t *testing.T) { testSimulate(t, 100, 10) }
func TestSimulate_1000op_10p(t *testing.T) { testSimulate(t, 1000, 10) }
func TestSimulate_10000op_10p(t *testing.T) { testSimulate(t, 10000, 10) }
func TestSimulate_100op_100p(t *testing.T) { testSimulate(t, 100, 100) }
func TestSimulate_1000op_100p(t *testing.T) { testSimulate(t, 1000, 100) }
func TestSimulate_10000op_100p(t *testing.T) { testSimulate(t, 10000, 100) }
func TestSimulate_10000op_1000p(t *testing.T) { testSimulate(t, 10000, 1000) }
// Randomly generate operations on a given database with multiple clients to ensure consistency and thread safety.
func testSimulate(t *testing.T, threadCount, parallelism int) {
if testing.Short() {
t.Skip("skipping test in short mode.")
}
rand.Seed(int64(qseed))
// A list of operations that readers and writers can perform.
var readerHandlers = []simulateHandler{simulateGetHandler}
var writerHandlers = []simulateHandler{simulateGetHandler, simulatePutHandler}
var versions = make(map[txid]*QuickDB)
versions[1] = NewQuickDB()
withOpenDB(func(db *DB, path string) {
var mutex sync.Mutex
// Run n threads in parallel, each with their own operation.
var wg sync.WaitGroup
var threads = make(chan bool, parallelism)
var i int
for {
threads <- true
wg.Add(1)
writable := ((rand.Int() % 100) < 20) // 20% writers
// Choose an operation to execute.
var handler simulateHandler
if writable {
handler = writerHandlers[rand.Intn(len(writerHandlers))]
} else {
handler = readerHandlers[rand.Intn(len(readerHandlers))]
}
// Execute a thread for the given operation.
go func(writable bool, handler simulateHandler) {
defer wg.Done()
// Start transaction.
tx, err := db.Begin(writable)
if err != nil {
t.Fatal("tx begin: ", err)
}
// Obtain current state of the dataset.
mutex.Lock()
var qdb = versions[tx.id()]
if writable {
qdb = versions[tx.id()-1].Copy()
}
mutex.Unlock()
// Make sure we commit/rollback the tx at the end and update the state.
if writable {
defer func() {
mutex.Lock()
versions[tx.id()] = qdb
mutex.Unlock()
assert.NoError(t, tx.Commit())
}()
} else {
defer tx.Rollback()
}
// Ignore operation if we don't have data yet.
if qdb == nil {
return
}
// Execute handler.
handler(tx, qdb)
// Release a thread back to the scheduling loop.
<-threads
}(writable, handler)
i++
if i > threadCount {
break
}
}
// Wait until all threads are done.
wg.Wait()
})
}
type simulateHandler func(tx *Tx, qdb *QuickDB)
// Retrieves a key from the database and verifies that it is what is expected.
func simulateGetHandler(tx *Tx, qdb *QuickDB) {
// Randomly retrieve an existing exist.
keys := qdb.Rand()
if len(keys) == 0 {
return
}
// Retrieve root bucket.
b := tx.Bucket(keys[0])
if b == nil {
panic(fmt.Sprintf("bucket[0] expected: %v\n", keys[0]))
}
// Drill into nested buckets.
for _, key := range keys[1 : len(keys)-1] {
b = b.Bucket(key)
if b == nil {
panic(fmt.Sprintf("bucket[n] expected: %v -> %v\n", keys, key))
}
}
// Verify key/value on the final bucket.
expected := qdb.Get(keys)
actual := b.Get(keys[len(keys)-1])
if !bytes.Equal(actual, expected) {
fmt.Println("=== EXPECTED ===")
fmt.Println(expected)
fmt.Println("=== ACTUAL ===")
fmt.Println(actual)
fmt.Println("=== END ===")
panic("value mismatch")
}
}
// Inserts a key into the database.
func simulatePutHandler(tx *Tx, qdb *QuickDB) {
var err error
keys, value := randKeys(), randValue()
// Retrieve root bucket.
b := tx.Bucket(keys[0])
if b == nil {
b, err = tx.CreateBucket(keys[0])
if err != nil {
panic("create bucket: " + err.Error())
}
}
// Create nested buckets, if necessary.
for _, key := range keys[1 : len(keys)-1] {
child := b.Bucket(key)
if child != nil {
b = child
} else {
b, err = b.CreateBucket(key)
if err != nil {
panic("create bucket: " + err.Error())
}
}
}
// Insert into database.
if err := b.Put(keys[len(keys)-1], value); err != nil {
panic("put: " + err.Error())
}
// Insert into in-memory database.
qdb.Put(keys, value)
}
// QuickDB is an in-memory database that replicates the functionality of the
// Bolt DB type except that it is entirely in-memory. It is meant for testing
// that the Bolt database is consistent.
type QuickDB struct {
sync.RWMutex
m map[string]interface{}
}
// NewQuickDB returns an instance of QuickDB.
func NewQuickDB() *QuickDB {
return &QuickDB{m: make(map[string]interface{})}
}
// Get retrieves the value at a key path.
func (db *QuickDB) Get(keys [][]byte) []byte {
db.RLock()
defer db.RUnlock()
m := db.m
for _, key := range keys[:len(keys)-1] {
value := m[string(key)]
if value == nil {
return nil
}
switch value := value.(type) {
case map[string]interface{}:
m = value
case []byte:
return nil
}
}
// Only return if it's a simple value.
if value, ok := m[string(keys[len(keys)-1])].([]byte); ok {
return value
}
return nil
}
// Put inserts a value into a key path.
func (db *QuickDB) Put(keys [][]byte, value []byte) {
db.Lock()
defer db.Unlock()
// Build buckets all the way down the key path.
m := db.m
for _, key := range keys[:len(keys)-1] {
if _, ok := m[string(key)].([]byte); ok {
return // Keypath intersects with a simple value. Do nothing.
}
if m[string(key)] == nil {
m[string(key)] = make(map[string]interface{})
}
m = m[string(key)].(map[string]interface{})
}
// Insert value into the last key.
m[string(keys[len(keys)-1])] = value
}
// Rand returns a random key path that points to a simple value.
func (db *QuickDB) Rand() [][]byte {
db.RLock()
defer db.RUnlock()
if len(db.m) == 0 {
return nil
}
var keys [][]byte
db.rand(db.m, &keys)
return keys
}
func (db *QuickDB) rand(m map[string]interface{}, keys *[][]byte) {
i, index := 0, rand.Intn(len(m))
for k, v := range m {
if i == index {
*keys = append(*keys, []byte(k))
if v, ok := v.(map[string]interface{}); ok {
db.rand(v, keys)
}
return
}
i++
}
panic("quickdb rand: out-of-range")
}
// Copy copies the entire database.
func (db *QuickDB) Copy() *QuickDB {
db.RLock()
defer db.RUnlock()
return &QuickDB{m: db.copy(db.m)}
}
func (db *QuickDB) copy(m map[string]interface{}) map[string]interface{} {
clone := make(map[string]interface{}, len(m))
for k, v := range m {
switch v := v.(type) {
case map[string]interface{}:
clone[k] = db.copy(v)
default:
clone[k] = v
}
}
return clone
}
func randKey() []byte {
var min, max = 1, 1024
n := rand.Intn(max-min) + min
b := make([]byte, n)
for i := 0; i < n; i++ {
b[i] = byte(rand.Intn(255))
}
return b
}
func randKeys() [][]byte {
var keys [][]byte
var count = rand.Intn(2) + 2
for i := 0; i < count; i++ {
keys = append(keys, randKey())
}
return keys
}
func randValue() []byte {
n := rand.Intn(8192)
b := make([]byte, n)
for i := 0; i < n; i++ {
b[i] = byte(rand.Intn(255))
}
return b
}